// Magic Software, Inc.
// http://www.magic-software.com
// Copyright (c) 2000, All Rights Reserved
//
// Source code from Magic Software is supplied under the terms of a license
// agreement and may not be copied or disclosed except in accordance with the
// terms of that agreement.  The various license agreements may be found at
// the Magic Software web site.  This file is subject to the license
//
// RESTRICTED USE SOURCE CODE
// http://www.magic-software.com/License/restricted.pdf

#include "MgcOglRenderer.h"

GLenum MgcOglRenderer::ms_aeShade[MgcShadeState::SM_QUANTITY] =
{
    GL_FLAT,
    GL_SMOOTH
};

//----------------------------------------------------------------------------
void MgcOglRenderer::SetShadeState (MgcShadeState* pkState)
{
    glShadeModel(ms_aeShade[pkState->Shade()]);
}
//----------------------------------------------------------------------------
